Optics, refraction, and the electromagnetic spectrum
Tap β or swipe to begin
Nature of light: Transverse electromagnetic wave
Can travel through vacuum (unlike sound)
Can be reflected, refracted, diffracted (wave behavior)
Speed in other media: Slower than in vacuum
Glass: β 2 Γ 10βΈ m/s | Water: β 2.25 Γ 10βΈ m/s
Law of reflection: Angle of incidence = angle of reflection
Plane mirror images:
β Virtual (behind mirror)
β Same size as object
β Same distance from mirror as object
β Laterally inverted (left-right reversed)
Why does it happen? Light speed changes in different media
Faster medium β bends away from normal
Slower medium (denser) β bends toward normal
Real example: Straw in water appears bent. Light from straw refracts at water surface.
where: n = refractive index, ΞΈ = angle from normal
Refractive index (n): How much the medium slows light
Vacuum: n = 1 | Air: n β 1 | Water: n β 1.33 | Glass: n β 1.5
Question:
Light enters glass (n=1.5) from air (n=1) at angle of incidence 40Β°. Find angle of refraction.
Solution:
nβ sin ΞΈβ = nβ sin ΞΈβ
1 Γ sin 40Β° = 1.5 Γ sin ΞΈβ
0.643 = 1.5 Γ sin ΞΈβ
sin ΞΈβ = 0.429
Light bends toward normal (25Β° < 40Β°) because glass is optically denser
Critical angle (ΞΈc): Angle of incidence where refracted ray grazes surface (angle of refraction = 90Β°)
where: nβ = denser medium, nβ = less dense medium
Total Internal Reflection (TIR):
If angle of incidence > critical angle β light reflects (no refraction!)
Question: Find critical angle for glass-to-air boundary (n_glass = 1.5, n_air = 1)
Solution:
sin ΞΈc = nβ / nβ = 1 / 1.5
sin ΞΈc = 0.667
Meaning: If light hits glass-air interface at angle > 41.8Β°, it reflects completely (bounces back into glass, no light escapes)
Advantages:
β Fast (light speed)
β High bandwidth (carries lots of data)
β Secure (hard to tap into)
β Immune to electromagnetic interference
Applications: Internet fiber, phone lines, medical endoscopes
Shape: Thicker in center, thinner at edges
Effect: Brings parallel rays to a point (focal point F)
Key terms:
Focal length (f): Distance from lens to focal point
Focal point: Where rays converge
Shape: Thinner in center, thicker at edges
Effect: Spreads out parallel rays (as if from virtual focal point behind lens)
Focal point: Virtual (behind lens), light rays never actually converge
Real images:
β’ Rays actually converge
β’ Can be projected on screen
β’ Inverted (upside-down)
β’ Formed by converging lens (object beyond 2F)
Virtual images:
β’ Rays appear to come from point (don't actually converge)
β’ Cannot be projected
β’ Upright (same way as object)
β’ Formed by diverging lens or converging lens when object is between lens and F
Why virtual? Light rays appear to come from behind the lens (haven't actually converged)
Why magnified? Converging lens makes light rays spread out less β brain interprets larger angle β appears larger
Magnification: M = image distance / object distance (upright & virtual)
The problem: Eyeball too long OR lens too powerful β images form in front of retina β distant objects blurry
The correction: Diverging lens (concave, negative power)
Contact lens/glasses: Negative diopter power (e.g., -2.00D)
The problem: Eyeball too short OR lens too weak β images form behind retina β close objects blurry
The correction: Converging lens (convex, positive power)
Contact lens/glasses: Positive diopter power (e.g., +2.00D)
Dispersion: Different wavelengths refract by different amounts
Order (ROYGBIV):
Red β Orange β Yellow β Green β Blue β Indigo β Violet
Monochromatic light: Single wavelength (no dispersion)
White light: All wavelengths mixed (fully disperses in prism)
All EM waves travel at c = 3 Γ 10βΈ m/s in vacuum
Order by wavelength (longest to shortest):
1. Radio waves (km β mm) β lowest frequency
2. Microwaves (mm β ΞΌm)
3. Infrared (ΞΌm)
4. Visible light (0.4β0.7 ΞΌm) β only thing we see!
5. Ultraviolet (nm)
6. X-rays (pm)
7. Gamma rays (fm) β highest frequency
Radio waves: Ξ» β km to mm
β Broadcasting (TV, FM/AM radio)
β Telecommunications (phone signals)
β Satellite communication
Microwaves: Ξ» β mm to ΞΌm
β Cooking (microwave oven β heats water molecules)
β Mobile phone signals
β Radar (detect objects)
β Satellite communication (dish antennas)
Infrared (IR): Ξ» β ΞΌm
β Heating (heaters, lamps, thermal cameras)
β Remote controls
β Danger: Intense IR causes skin burns
Visible light: 0.4β0.7 ΞΌm
β Vision (only EM wave humans see)
β Photosynthesis (plants)
Ultraviolet (UV): Ξ» β nm
β Sterilization (kills bacteria)
β Fluorescent materials (glow under UV)
β Danger: Damages skin (causes sunburn, skin cancer)
X-rays: Ξ» β pm
β Medical imaging (X-ray photos of bones)
β Airport security scanning
β Danger: Ionizing radiation damages cells β cancer, mutations
Gamma rays: Ξ» β fm (shortest wavelength)
β Cancer treatment (targets tumor cells)
β Sterilization (medical equipment)
β Danger: Highly penetrating, extremely ionizing β severe cell damage
| Type | Use/Detection | Main Danger |
|---|---|---|
| Radio | Broadcasting, comms | None (low energy) |
| Microwave | Cooking, phones | Tissue heating |
| Infrared | Heating, cameras | Skin burns |
| Visible | Vision | None (except intense light) |
| UV | Sterilization | Skin damage, cancer |
| X-ray | Medical imaging | Cell damage, cancer |
| Gamma | Treatment, sterilization | Severe cell damage |
Analogue signal: Continuous range of values
Example: Traditional vinyl record (groove varies smoothly)
Digital signal: Discrete values (0 and 1)
Example: CD (pits and lands = 0 and 1)
Transmission: Both can be carried by EM waves (radio, microwaves, fiber optics)
β Noise immunity: Small noise won't corrupt 0/1 (unlike analogue where any noise degrades signal)
β Easier to amplify: Just need to regenerate 0s and 1s
β Compression: Can compress digital data (reduce file size)
β Error correction: Can detect & correct errors in digital transmission
β Encryption: Digital signals can be encrypted for security
How it works:
Ground station β radio/microwave signal β satellite β reflected back to ground station
Frequency bands used:
Radio waves & microwaves (can penetrate atmosphere)
Visible light & UV would be absorbed by atmosphere (don't work for satellites)
Applications:
β’ TV broadcasting
β’ Telephone signals
β’ GPS positioning
β’ Weather monitoring
β Light: transverse EM wave, c = 3Γ10βΈ m/s in vacuum
β Reflection: law of reflection (i = r from normal)
β Refraction: Snell's law (nβ sin ΞΈβ = nβ sin ΞΈβ)
β Critical angle: sin ΞΈc = nβ/nβ β TIR (optical fibres)
β Lenses: converging (focal point F), diverging (virtual F)
β Eye correction: diverging for myopia, converging for hyperopia
β EM spectrum: 7 types, different uses, ionizing dangers increase toward gamma
β Digital > analogue: noise immunity, compression, error correction, encryption
Master optics & EM spectrum β ace Topic 3! π‘